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TEAME program

SOCIO-Professional Inclusion of Vulnerable Youth

The TEAME program, implemented by La Plateforme i, in partnership with Reconnect  and the Playlab, aims to mobilize young people between the ages of 16 and 25 who are far removed from employment (neither students, employees nor trainees) through a pathway to professional integration.

 

In short

Our objectives

The TEAME program aims to break with isolation and digital exclusion, to support young people in acquiring life skills and to enable them to project themselves into a project for the future by making them actors of their apprenticeship.

To do this, teams composed of 8 to 12 young "Teamers" are supported in the creation of their own entrepreneurial project for three months.

The Playlab is involved in the program's pedagogical path by training the coordinators of the "Teame" teams in the use of sport as a pedagogical tool for professional integration.

The sport tool acts on two levers:

1. Contributing to the development of self-esteem: a psychosocial skill identified as a priority to be addressed with young people following a field diagnosis carried out.
2. Facilitate the ideation process in the definition of the entrepreneurial project that the young people wish to carry out using cardiobrainstorming.

 

 

Image
image TEAME (objectifs)

Impact

Key figures

3

years of program

600

young beneficiaries

8

co-created sessions

Le sport : UN support pédagogique


1. Contribute to the development of self-esteem

According to the World Health Organization, life skills are a person's ability to respond effectively to the demands and challenges of daily life. The WHO recognizes the importance of these skills as essential human qualities for professional life.

Playlab develops and trains in the use of methodologies using sports play and physical activity in the process of acquiring these life skills.

Sports sessions have been co-created in order to contribute to the development of young people's self-esteem. Self-knowledge and self-acceptance, the acceptance of error and failure, openness to others and surpassing oneself are approached through sports games using two methods developed by the NGO : Playdagogy and socio-sports activities.

 

La Playdagogie allows young people to become aware of a theme, to question their representations through sports games and debate (e.g., understanding what self-acceptance is and what is at stake). It relies in particular on symbolic elements in the game.

The socio-sports activities allow young people to live experiences around a targeted psychosocial skill (e.g.: we will not talk about self-acceptance, we will create the conditions to confront and reflect on it).

 


2.  Facilitate ideation with a new tool : cardiobrainstorming

The ideation is the first step in the construction of the entrepreneurial project of the young people: it is the moment of defining the common objective that each "Teame" will be led to achieve. It requires reflection, creativity and collective exchanges.
To enable young people to be in the best conditions to carry out this ideation process, the Playlab has developed an innovative tool : cardiobrainstorming.

Cardiobrainstorming is a process promoting collective and inclusive ideation by combining the benefits of physical activity and brainstorming methods.

The main effects of physical and sports activity are the oxygenation of the brain and the secretion of hormones :

- attention, concentration and learning ;

- reflection and creativity;

- the reduction of stress and anxiety;*

- motivation, pleasure and good mood.

In addition, the playful aspect of the game activates the participation and involvement of young people and creates a bond between them.

*Exercise enhances creativity independently of mood, Hannah Steinberg, Elizabeth A Sykes, Tim Moss, Susan Lowery, Nick LeBoutillier and Alisan Dewey, School of Psychology, Middlesex University, 1997